FOREWORD
(...) When I was younger, mental powers and magic-like stuff failed
to impress me much. People drop down on their knees and they start
praying feverishly whenever they see something looking slightly out
of the ordinary, though I always kept my back straight, and I tried
thinking of a possible scientific explanation. Well, that was the
way things worked for me, before I landed on Eshte'AN, Doh Jah's
planet in the AN System. After that, I simply didn't care much about
miraculous … "things", because nothing else could impress me more.
I have no doubts the power of the mind is enormous,
greater than anything science may ever create, and the best proof
for that is THE GREAT CREATOR--forever be blessed his power of
creation--but, somehow, I feel a lot more touched by a piece of
strange, intelligent, alien technology. That artifact shows to me a
certain level of scientific development, the efforts to learn and
think logically, it has embedded millennia of history, evolution,
and Civilization.
Things happened this way. After many years of struggling to (...)
***
TABLE OF CONTENTS
FOREWORD
TABLE OF CONTENTS
THE HALL OF THE FOUNTAINS
1. THE HALL
2. ACCUSATION
3. SECRETS
4. PROCESS - DAY ONE
5. PROCESS - DAY TWO
6. PROCESS - DAY THREE
7. THE FOUNTAINS
PEASANT AMBASSADOR
1. CAGE
2. DINNER
3. AGGREA
4. ATTACK
5. DAR'RAEN
6. OBAR
7. SHALLE
HURRAN INVASION
1. INVASION OF THE KUGH SYSTEM
2. ALLIED WORLDS COUNCIL
3. RAIKA MADJEN
4. DELEGATES
5. CHANCE
6. INVASION OF THE ANCEN SYSTEM
7. PRESIDENT DELEGATE
8. GOKUN CITY - DAY ONE
9. GOKUN CITY - DAY TWO
10. SOOHOLL CITY
11. TRAP
12. ATON
13. HURRANS' FLEET
14. GUNIS RELAS
15. VICTORY
16. RETURN
17. EPILOGUE
THE HALL OF THE FOUNTAINS

1. THE HALL
There was nothing more relaxing on Iradina
41 than being seated at a table inside the Hall of the Fountains,
and listening to the erratic background conversation noise. That
complex sound came in waves: sometimes louder, sometimes buffered,
sometimes joyfully high-pitched, though always unexpected as the
soothing sounds of the breaking ocean waves. At nighttime, it seemed
there was a magic presence in the air due to the elevated
temperature, and to the subtle aromas emanating from the seven
Fountains in the center of the Hall.
According to the rules set by the Archeologists, there
was no technology allowed in the Hall--not even air
conditioning--except for fifteen light projectors on the ceiling and
the two automatic entrance gates. The air, however, was totally
refreshed by forced ventilation before each nighttime meeting, and
projector's light was a mixture of three-color components only, each
having precisely adjusted wavelength and intensity.
The people gathered there during the first night
quarters were almost all Technicians dressed in the standard
silver-and-gold uniforms; for that special, nocturnal event,
however, everybody was wearing something extra. They used to
beautify themselves with unusual one, two, or more "eyepieces", with
grotesque hand, neck, or head laces, or with antique shoulder
armors. Many wore strange--and totally unnecessary--hats, helmets or
various brain-shields, ear devices, huge insignia, fancy, absurd, or
invented ornaments, and each had perfectly valid, sensible
motivations for those extravagant, wild-imagination decorations.
However, everybody knew those "extras" to the standard uniforms were
concealing the most sensitive detection instruments that could be
bought, traded, or hand-built in Equal Coalition Worlds.
Most people were seated in groups at the tables
arranged on the terraces around the Fountains; few wandered alone,
in the farthest and highest sides of the Hall; others were waiting
patiently in line their turn to fill at the Fountains. Sooner or
later, everybody made at least one trip per night to the Fountains
testing his or her luck.
There was plenty of good disposition around, because
the Technicians spent their time telling jokes, stories, or making
fun of each other. Overall, however, they were all monitoring
attentively the activity around the Fountains.
(...)
(...) Three conventional minutes after Miss Laleah H'Ven Kinlen had
left the Hall, people began to recover. Slowly, the background noise
returned to normal amplitudes, patterns, and frequencies. Bruce
threw shy glances at his friends: they all had ghostly looks in
their eyes and their faces were a lot less colored than usual. He
knew as a true fact he had haunted looks himself. What he had
witnessed was brain shattering: Miss Kinlen had filled her cup from
the Violet Fountain! She didn't bother to try filling her cup from
The Great Fountain, with transparent waters, but it was clear she
didn't intend to. She had just filled her cup with the violet drink,
and then she left the Hall.
Somehow, Bruce was grateful Miss Kinlen had left,
otherwise he would have felt highly embarrassed, and much unworthy
in her presence …
There were about three hundred people inside the Hall
that night, both males and females, all of the Kull-Mosky,
intelligent, carbon-based organic type, and all in different shapes,
sizes, and colors. What brought them together were the Fountains.
There were six Fountains having colored waters arranged in a
circular distribution, and a seventh one with transparent waters
positioned in the geometric center of the circle. A well-marked path
encircled the Fountains starting with the Red Fountain, then leading
to the Orange, the Yellow, the Green, the Blue, and then to the
Violet one. Once in front of the Violet Fountain, the path didn't
unite to the beginning, to close the circle: it changed direction
towards the center, to the Transparent Fountain--The Great One!
Things were very simple. Anybody, or almost anybody, of
the Kull-Mosky beings type could go to the Red Fountain and fill a
cup of red drink. The drink was very good: it had a nice aroma and a
refreshing taste. After drinking that red water everybody, or almost
everybody, felt very good disposition and a slight euphoric
sensation. Taste and feelings were different, for different types of
beings, but the generally accepted conclusion was, both the taste
and the resulting feelings were greatly pleasing.
The problems came when people tried reaching the next
Fountain, the Orange one: not everybody could! Their bodies refused
to make any move in the wrong direction. Things were even more
difficult for the Yellow Fountain. As for the rest of the Fountains,
Bruce had heard few--too doubtful--stories about a couple of Heroes
who reached the Green Fountain.
There was nothing like a force field, energy walls, or anything
technical around the Fountains--at least nothing that could be
detected and measured--and that was the reason almost all people in
the Hall were Technicians during the first night quarters. They were
studying the Fountains night after night, for almost two
conventional years, and each of them hoped and fantasized about
becoming "The Hero", the brightest intelligence who solved the
Mystery of the Fountains!
The Legends of the Fountains were based on few vestiges
of a very old Civilization: the Elgams, in the Elgam
System--deserted and without natural living conditions for a
Kull-Mosky being. Some scientists said the Elgams had not been
carbon-based organic beings, and their molecular structure could
have been sulfur-based, silicon-based, or phosphorous-based. Others
went even further, considering the Elgam people as being
energy-based intelligence!
Archeological remains were everything that was left from the Elgam
Civilization. There were few grandiose constructions scattered on
two planets, Elgam Four and Elgam Three, and on three satellites of
the System, most of them terribly worn out and almost unrecognizable
from orbit. The underground constructions, however, had resisted
fairly well to the merciless time, to meteorites, quakes, and to
natural erosion.
What was very strange was, there had been no
writing-inscriptions discovered, no paintings, and no sculptures: no
symbols at all! The remaining constructions or parts of
constructions, above and below ground, were all geometrically shaped
in cylinders, cubes, pyramids, cones, semicircular or rectangular
enclosures, pyramidal or domed halls, and alike. All constructions
were built with flat surfaces which must have been perfectly
polished long time before. The material used for construction was
always natural rock or, possibly, it was the only one left after the
destructive passage of time.
Based on statistical meteorites impact on planetary
surface, it was assumed the Elgam Civilization had left the System
between one and twelve million conventional years before. However,
many contested that theory, based on other theories which said, the
Little Squid arm of the Sea of Ash Nebula couldn't have penetrated
the System earlier than 120 thousand conventional years.
The Elgam System had been discovered 14 conventional
years before and, despite the huge archeological interest it
stirred, few areas had to be lent for colonization and exploitation
of natural resources. It happened the System was quite abundant in
few precious isotopes. Even more, rumors went that two new atomic
elements had been found, and their chemical and physical properties
defied the well-known laws of Physics!
The Work Base Iradina 41 was a huge spaceport built
inside the Shecca Mountain on Elgam Four. The planet had no rotation
around its axis, with one side always hot and facing the Elgam star,
while the opposite side was dark and very cold. Initially, the
atmosphere was mostly xenon isotopes and carbon dioxide, but 35
autonomous oxides-reduction stations had been built during the first
years of the exploration. As a result, the atmosphere became about
four percent oxygen, which was almost acceptable at 1.25
conventional barometric pressure. Elgam Four had water, though not
very much, as steam, liquid, and ice, and few primitive forms of
flora--mostly of the mushroom type. Excepting bacteria colonies,
there had been no animal life discovered; however, the exploration
was slow and continuing.
Following the addition of oxygen, some beings of the
Kull-Mosky type could have lived on the open surface of the planet
for few conventional days if they were on the right temperature
equicenter ring. The livable area was, on average, a 500
conventional kilometers wide ring surrounding the equicenter point
where the light of the Elgam star was perpendicular. The ring was
positioned at the optimum livable circular zone between always-day
and always-night, and it was a lot of good living space on a planet
having 9231 conventional kilometers radius.
On top of the Shecca Mountain the gravity was about 0.8
conventional, since the monstrous mountain actually penetrated the
atmosphere with its 42526 conventional meters peak. Many believed
Shecca was an artificial construction, because it had a huge, flat,
spaceship-landing platform built on top, but no sustainable evidence
was found to support that theory. The mountain could have been an
enormous city for the Elgams, since it was bored with thousands of
geometric corridors, halls, rooms, and plazas, most of them still
intact. When the powerful Iradina Inter-Systems Trust came in the
Elgam System, they asked for Shecca to build their Work Base, and
the deal with the Archeologists was to destroy as little as possible
of the old constructions while using at maximum the existing layout.
In order to accommodate the Work Base, the entire
Shecca Mountain had been sealed with energy shields and airtight
gates. Lots of accommodations had been built inside for fast and
comfortable transportation, air ventilation, communications K-links,
and everything else needed. Many businesses came to Iradina 41
attracted by the new, abundant flow of Equal Coalition Credits,
therefore shops, restaurants, and entertaining places were popping
up allover the place from one day to the other. At high
administrative and governmental levels there were hot discussions
about transforming the Work Base Iradina 41 into a Free Trade City
for the benefit of all ECW citizens.
Overall, Iradina 41 was not a bad place for living, and
someone could venture on interesting archeological discoveries if
they had time and the drive for that--some did.

The Fountains had been
discovered deep down inside the base of the Shecca Mountain, in a
vast circular hall having a domed ceiling. They were the most
mysterious artifacts of the Elgam Civilization, as they were still
in working condition! The Fountains became famous on Iradina 41 and,
later, allover the Equal Coalition Worlds.
There was no sign of technology involved, as far as the
best instruments could detect. The waters of the Fountains proved to
be natural spring water containing only a small percentage of a
strange hydrogen isotope--yet perfectly safe to drink--and few
infinitesimal mineral impurities. None of those impurities explained
the color of the waters, the exotic aromas of fresh fruits or
strange spices, or the euphoric effects.
The great mystery was the impossibility to reach the
Fountains past a certain point for most people. Machines, however,
did manage to reach all Fountains and to collect samples of their
waters. In time, rumors and theories formed the Legends of the
Fountains.
They said the Fountains were a highly sophisticated
system used to measure the degree of intelligence of the beings who
tried drinking the waters: the more intelligent, or at least the
more capable of intelligence a person was, the further he or she was
allowed to taste the waters. There were some speculations saying,
the person who was allowed to drink the clear water from the center
Fountain--The Great One--would be gifted with all knowledge of the
Elgam Civilization! Others said the Fountains differentiated
intelligent beings based on their genetic code: the closer was the
genetic code to the Elgam people, the further in the row of the
Fountains that being could reach. It was possible, they said, few
Elgams were still sleeping, hidden somewhere in suspended animation,
waiting for someone worthy to wake them up.
Anyway, legends or not, the Fountains WERE a true
Mystery, and many Technicians, Maintenance, Archeologists, and
Administrative people on Iradina 41 were very passionate in solving
it.
The fact the behavior of the Fountains was
unpredictable, relative to different intelligent beings, was the
reason they were free for public visits from the very first days of
their discovery. The Archeologists, who were studying the Fountains
on a permanent schedule, allowed public access inside the Hall
during the nighttime quarters. Nice tables and comfortable seats had
been brought inside the vast room, and were positioned in a circular
distribution around the Fountains.
The floor of the Hall was a series of five concentric
rings arranged in terraces, from lower in center to higher on
extremities. A wide, slow ramp coming down to the Fountains and then
going up again divided the Hall in the middle, and two huge
corridors connected the Hall of the Fountains at each end of the
ramp with the bulk of the facilities.
The Hall was a pleasing attraction point for everybody. In time, the
Work Base Iradina 41 became a nice place to live, made even
excitingly interesting due to the Mystery of the Fountains.
The main activity on Iradina 41 was harvesting rare and
prized isotopes which were of higher density in the Little Squid arm
of the Sea of Ash Nebula trapped inside the Elgam System. The strong
ionic currents of the Nebula collided with the gravitational pits
and peaks of the System, therefore amplifying the matter trapping
process and creating huge, natural, matter filters and concentrators
or, possibly, even changing a little atoms' structure.
As everywhere in Equal Coalition Worlds, the qualified
work force was at its highest premium; still, the payment on Iradina
41 was outstanding. Virgil Bruce Scott had a six conventional years
contract with the powerful Iradina
Inter-Systems Trust as Level 12 Technician. He spent in
a loading-raid anywhere between 100 and 180 conventional days in
space--depending on how dangerous the Dalk radiation was--on a
tanker spaceship, filtering Nebula's matter for scarce isotopes. It
was a tough job to handle nightmarish ionic storms, monstrous
electrostatic discharges, high-speed rocks, devious pockets of
plasma or plasma streams and, naturally, dangerous, hull-penetrating
cosmic radiations. At the end of each loading-raid Bruce enjoyed
about ninety conventional days of medical therapy and recovery on
Iradina 41, while his tanker was repaired and decontaminated.
The recovery program was very good, the food was
excellent, even the work was interesting, and Bruce had plenty of
time to continue his studies as much as he wanted. The
Communications Department was doing an admirable job in keeping the
Work Base and the Elgam System connected with most Worlds of the
Coalition. Of course, there was a time delay in communications,
anywhere from three to twenty-seven conventional hours, depending on
how deep the connection reached inside the ECW, but things were
improving, constantly.
(...)
***
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