FOREWORD
When
I was younger, mental powers and magic-like stuff failed to impress me much. People drop down on their knees
and they start praying feverishly whenever they see something looking slightly out of the ordinary, though I
always kept my back straight, and I tried thinking of a possible scientific explanation. Well, that was the
way things worked for me, before I landed on Eshte'AN, Doh Jah's planet in the AN System. After that, I
simply didn't care much about miraculous ... "things", because nothing else could impress me more.
I have no doubt the power of the mind is enormous, greater than anything science
may ever create, and the best proof for that is THE GREAT CREATOR-forever be blessed his power of
creation-but, somehow, I feel a lot more touched by a piece of strange, intelligent, alien technology. That
artifact shows a certain level of scientific development, the efforts to learn and think logically, it has
embedded millennia of history, of evolution, and of Civilization.
Things happened this way. After many years of struggling to ...
***
TABLE OF CONTENTS
FOREWORD
TABLE OF CONTENTS
THE HALL OF THE FOUNTAINS
1. THE HALL
2. ACCUSATION
3. SECRETS
4. PROCESS - DAY ONE
5. PROCESS - DAY TWO
6. PROCESS - DAY THREE
7. THE FOUNTAINS
PEASANT AMBASSADOR
1. CAGE
2. DINNER
3. AGGREA
4. ATTACK
5. DAR'RAEN
6. OBAR
7. SHALLE
HURRAN INVASION
1. INVASION OF THE KUGH SYSTEM
2. ALLIED WORLDS COUNCIL
3. RAIKA MADJEN
4. DELEGATES
5. CHANCE
6. INVASION OF THE ANCEN SYSTEM
7. PRESIDENT DELEGATE
8. GOKUN CITY - DAY ONE
9. GOKUN CITY - DAY TWO
10. SOOHOLL CITY
11. TRAP
12. ATON
13. HURRANS' FLEET
14. GUNIS RELAS
15. VICTORY
16. RETURN
17. EPILOGUE
THE HALL OF THE FOUNTAINS

1. THE HALL
There was nothing more relaxing on Iradina 41 than being seated at a table inside
the Hall of the Fountains, and listening to the erratic background conversation noise. That complex sound
came in waves: sometimes louder, sometimes buffered, sometimes joyfully
high-pitched, though always unexpected as the soothing sounds of the breaking ocean waves. At nighttime, it
seemed there was a magic presence in the air due to the elevated temperature, and to the subtle aromas
emanating from the seven Fountains in the center of the Hall.
According to the rules set by the Archeologists, there was no technology allowed in
the Hall-not even air conditioning-except for fifteen light projectors on the ceiling and the two automatic
entrance gates. The air, however, was totally refreshed by forced ventilation before each nighttime meeting,
and projector's light was a mixture of three-color components only, each having precisely adjusted
wavelength and intensity.
The people gathered there during the first night quarters were almost all
Technicians dressed in the standard silver-and-gold uniforms; for that special, nocturnal event, however,
everybody was wearing something extra. They used to beautify themselves with unusual one, two, or more
"eyepieces", with grotesque hand, neck, or head laces, or with antique shoulder armors. Many wore
strange-and totally unnecessary-hats, helmets or various brain-shields, ear devices, huge insignia, fancy,
absurd, or invented ornaments, and each had perfectly valid, sensible motivations for those extravagant,
wild-imagination decorations. However, everybody knew those "extras" to the standard uniforms were
concealing the most sensitive detection instruments that could be bought, traded, or hand-built in Equal
Coalition Worlds.
Most people were seated in groups at the tables arranged on the terraces around the
Fountains; few wandered alone, in the farthest and highest sides of the Hall; others were waiting patiently
in line their turn to fill at the Fountains. Sooner or later, everybody made at least one trip per night to
the Fountains testing his or her luck.
There was plenty of good disposition around, because the Technicians spent their
time telling jokes, stories, or making fun of each other. Overall, however, they were all monitoring
attentively the activity around the Fountains.
(...)
Three conventional minutes after Miss Laleah H'Ven Kinlen had left the Hall people
began to recover. Slowly, the background noise returned to normal amplitudes, patterns, and frequencies.
Bruce threw shy glances at his friends: they all had ghostly looks in their eyes and their faces were a lot
less colored than usual. He knew as a true fact he had haunted looks himself. What he had witnessed was
brain shattering: Miss Kinlen had filled her cup from the Violet Fountain! She didn't bother to try filling
her cup from The Great Fountain, with transparent waters, but it was clear she didn't intend to. She had
simply filled her cup with the violet drink, and then she left the Hall.
Somehow, Bruce was grateful Miss Kinlen had left, otherwise he would have felt
highly embarrassed, and much unworthy in her presence ...
There were about three hundred people inside the Hall that night, both males and
females, all of the Kull-Mosky, intelligent, carbon-based organic type, and all in different shapes, sizes,
and colors. What brought them together were the Fountains. There were six Fountains having colored waters
arranged in a circular distribution, and a seventh one with transparent waters positioned in the geometric
center of the circle. A well-marked path encircled the Fountains starting with the Red Fountain, then
leading to the Orange, the Yellow, the Green, the Blue, and then to the Violet one. Once in front of the
Violet Fountain, the path didn't unite to the beginning, to close the circle: it changed direction towards
the center, to the Transparent Fountain-The Great One!
Things were very simple. Anybody, or almost anybody, of the Kull-Mosky being type
could go to the Red Fountain and fill a cup of red drink. The drink was very good; it had a nice aroma and a
refreshing taste. After drinking that red water everybody, or almost everybody, felt very good disposition
and a slight euphoric sensation. Taste and feelings were different, for different types of beings, but the
generally accepted conclusion was, both the taste and the resulting feelings were greatly pleasing.
The problems came when people tried reaching the next Fountain, the Orange one: not
everybody could! Their bodies refused to make any move in the wrong direction. Things were even more
difficult for the Yellow Fountain. As for the rest of the Fountains, Bruce had heard few-too
doubtful-stories about a couple of Heroes who reached the Green Fountain.
There was nothing like a force field, energy walls, or anything technical around the Fountains-at least
nothing that could be detected and measured-and that was the reason almost all people in the Hall were
Technicians during the first night quarters. They were studying the Fountains night after night, for almost
two conventional years, and each of them hoped and fantasized about becoming "The Hero", the
brightest intelligence who solved the Mystery of the Fountains!
The Legends of the Fountains were based on few vestiges of a very old Civilization:
the Elgams, in the Elgam System-deserted and without natural living conditions for a Kull-Mosky being. Some
scientists said the Elgams had not been carbon-based organic beings, and their molecular structure could
have been sulfur-based, silicon-based, or phosphorous-based. Others went even further, considering the Elgam
people as being energy-based intelligence!
Archeological remains were everything that was left from the Elgam Civilization. There were few grandiose
constructions scattered on two planets, Elgam Four and Elgam Three, and on three satellites of the System,
most of them terribly worn out and almost unrecognizable from orbit. The underground constructions, however,
had resisted fairly well to the merciless time, to meteorites, quakes, and to natural erosion.
What was very strange was, there had been no writing-inscriptions discovered, no
paintings, and no sculptures: no symbols at all! The remaining constructions or parts of constructions,
above and below ground, were all geometrically shaped in cylinders, cubes, pyramids, cones, semicircular or
rectangular enclosures, pyramidal or domed halls, and alike. All constructions were built with flat surfaces
which must have been perfectly polished long time before. The material used for construction was always
natural rock or, possibly, it was the only one left after the destructive passage of time.
Based on statistical meteorites impact on planetary surface, it was assumed the
Elgam Civilization had left the System between one and twelve million conventional years before. However,
many contested that theory, based on other theories which said, the Little Squid arm of the Sea of Ash
Nebula couldn't have penetrated the System earlier than 120 thousand conventional years.
The Elgam System had been discovered 14 conventional years before and, despite the
huge archeological interest it stirred, few areas had to be lent for colonization and exploitation of
natural resources. It happened the System was abundant in some new and very potent isotopes. Even more,
rumors went that two new atomic elements had been found, and their chemical and physical properties defied
the well-known laws of Physics!
The Work Base Iradina 41 was a huge spaceport built inside the Shecca Mountain on
Elgam Four. The planet had no rotation around its axis, with one side always hot and facing the Elgam star,
while the opposite side was dark and very cold. Initially, the atmosphere was mostly xenon isotopes and
carbon dioxide, but 35 autonomous oxides-reduction stations had been built during the first years of
exploration. As a result, the atmosphere became about four percent oxygen, which was almost acceptable at
1.25 conventional barometric pressure. Elgam Four had water, though not very much, as steam, liquid, and
ice, and few primitive forms of flora-mostly of the mushroom type. Excepting bacteria colonies, there had
been no animal life discovered; however, the exploration was slow and continuing.
Following the addition of oxygen, some beings of the Kull-Mosky type could have
lived on the open surface of the planet for few conventional days if they were on the right temperature
equicenter ring. The livable area was, on average, a 500 conventional kilometers wide ring area surrounding
the equicenter point where the light of the Elgam star was perpendicular. The ring was positioned at the
optimum livable circular zone between always-day and always-night, and it was a lot of good living space for
a planet having 9231 conventional kilometers radius.
On top of the Shecca Mountain the gravity was about 0.8 conventional, since the
monstrous mountain actually penetrated the atmosphere with its 42526 conventional meters peak. Many believed
Shecca was an artificial construction, because it had a huge, flat, spaceship-landing platform built on top,
but no sustainable evidence was found to support that theory. The mountain could have been an enormous city
for the Elgams, since it was bored with thousands of geometric corridors, halls, rooms, and plazas, most of
them still intact. When the powerful Iradina Inter-Systems Trust came in the Elgam System, they asked for
Shecca to build their Work Base, and the deal with the Archeologists was to destroy as little as possible of
the old constructions while using at maximum the existing layout.
In order to accommodate the Work Base, the entire Shecca Mountain had been sealed
with energy shields and airtight gates. Lots of accommodations had been built inside for fast and
comfortable transportation, air ventilation, communications K-links, and everything else needed. Many
businesses came on Iradina 41 attracted by the new, abundant flow of Equal Coalition Credits, therefore
shops, restaurants, and entertaining places were popping up allover the place from one day to the other. At
high administrative and governmental levels there were hot discussions about transforming the Work Base
Iradina 41 into a Free Trade City for the benefit of all ECW citizens.
Overall, Iradina 41 was not a bad place for living, and someone could venture on
interesting archeological discoveries if they had time and the drive for
that-some did.

The Fountains had been discovered deep down inside the base of
the Shecca Mountain, in a vast circular hall having a domed ceiling. They were the most mysterious artifacts
of the Elgam Civilization since they were still in working condition! The Fountains became famous on Iradina
41 and, later, allover Equal Coalition Worlds.
There was no sign of technology involved, as far as the best instruments could
detect. The waters of the Fountains proved to be natural spring water containing only a small percentage of
a strange hydrogen isotope-yet perfectly safe to drink-and few infinitesimal mineral impurities. None of
those impurities explained the color of the waters, the exotic aromas of fresh fruits or strange spices, or
the euphoric effects.
The great mystery was the impossibility to reach the Fountains past a certain point
for most people. Machines, however, did manage to reach all Fountains and to collect samples of their
waters. In time, rumors and theories formed the Legends of the Fountains.
They said the Fountains were a highly sophisticated system used to measure the
degree of intelligence of the beings who tried drinking the waters: the more intelligent, or at least the
more capable of intelligence a person was, the further he or she was allowed to taste the waters. There were
some speculations saying, the person who was allowed to drink the clear water from the center Fountain-The
Great One-would be gifted with all knowledge of the Elgam Civilization! Others said the Fountains
differentiated intelligent beings based on their genetic code: the closer was the genetic code to the Elgam
people, the further in the row of the Fountains that being could reach. It was possible, they said, few
Elgams were still sleeping, hidden somewhere in suspended animation, waiting for someone worthy to wake them
up.
Anyway, legends or not, the Fountains WERE a true Mystery, and many Technicians,
Maintenance, Archeologists, and Administrative people on Iradina 41 were very passionate in solving it.
The fact the behavior of the Fountains was unpredictable, relative to different
intelligent beings, was the reason they were free for public visits from the very first days of their
discovery. The Archeologists, who were studying the Fountains on a permanent schedule, allowed public access
inside the Hall during the nighttime quarters. Nice tables and comfortable seats had been brought inside the
vast room, and were positioned in a circular distribution around the Fountains.
The floor of the Hall was a series of five concentric rings arranged in terraces,
from lower in center to higher on extremities. A wide, slow ramp coming down to the Fountains and then going
up again divided the Hall in the middle, and two huge corridors connected the Hall of the Fountains at each
end of the ramp with the rest of the facilities.
The Hall was a pleasing attraction point for everybody. In time, the Work Base
Iradina 41 became a fairly nice place to live, made even excitingly interesting due to the Mystery of the
Fountains.
The main activity on Iradina 41 was harvesting rare and prized isotopes which were
of higher density in the Little Squid arm of the Sea of Ash Nebula trapped inside the Elgam System. The
strong ionic currents of the Nebula collided with the gravitational pits and peaks of the System, therefore
amplifying the matter trapping process and creating huge, natural, matter filters and concentrators and,
possibly, even changing a little atoms' structure.
As everywhere in Equal Coalition Worlds, the qualified work force was at its
highest premium; still, the payment on Iradina 41 was outstanding. Virgil Bruce Scott had a six conventional
years contract with the powerful Iradina Inter-Systems Trust as Level 12 Technician. He spent in a
loading-raid anywhere between 100 and 180 conventional days in space-depending on how dangerous the Dalk
radiation was-on a tanker spaceship, filtering Nebula's matter for precious isotopes. It was a tough job to
handle nightmarish ionic storms, monstrous electrostatic discharges, high-speed rocks, devious pockets of
plasma or plasma streams and, naturally, dangerous, hull-penetrating cosmic radiations. At the end of each
loading-raid Bruce enjoyed about ninety conventional days for medical therapy and recovery on Iradina 41
while his tanker was repaired and decontaminated.
The recovery program was very good, the food was excellent, even the work was
interesting, and Bruce had plenty of time to continue his studies as much as he wanted. The Communications
Department was doing an admirable job in keeping the Work Base and the Elgam System connected to the rest of
the Coalition Worlds. Of course, there was a time delay in communications, anywhere from three to seventeen
conventional hours, depending on how deep the connection reached inside the ECW, but things were improving,
constantly.
(...)
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